

If a bee ended up in the vicinity of the cart during the intro sequence, "that bee was an immovable force of nature the cart wanted to move down the road. To fix that, an unknown developer enabled collision, but doing so meant the insects could go slamming into objects. At one point in development, bees were required for alchemy recipes, but couldn't be interacted with by the player. The issue, it eventually became clear, was bees. "Like WAY up there." Unfortunately, the developers couldn't even replicate the instance reliably - "it wasn't happening every time. Usually the developers could quickly work out what game object got in the way, but then "one time, riding that cart yet again, the cart starts to shake violently and all of a sudden WHOOSH! The cart goes up into the sky like a rocket ship," Purkeypile writes. It was pretty important that this part of the game run smoothly, since literally every player will see it at least once.


The story goes like this: the cart you ride on in the intro to Skyrim is a physically simulated object in the world, and while the developers were working on the game, any number of things could cause it to go careening off of its intended track.
